Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            GamePadState padState = GamePad.GetState(PlayerIndex.One);

            // Allows the game to exit
            if (padState.Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            // TODO: Add your update logic here

            cursor.Update(PlayerIndex.One, gameTime, ScreenHelper.Camera);
            ScreenHelper.Camera.ClampToArea(layer.WidthInPixels(), layer.HeightInPixels());
            layer.Entities.Update(gameTime);

            base.Update(gameTime);
        }