private void OnCollisionEnter(Collision collision) { if (collision.rigidbody != null) { if (collision.rigidbody.GetComponent <TargetAbsorbable>() != null) { target.Hit(ID, collision.contacts[0].point); Destroy(collision.gameObject); } } }
private void OnCollisionEnter(Collision collision) { target.Hit(ID, collision.contacts[0].point); Destroy(collision.gameObject); }