private void OnCollisionEnter(Collision collision)
 {
     if (collision.rigidbody != null)
     {
         if (collision.rigidbody.GetComponent <TargetAbsorbable>() != null)
         {
             target.Hit(ID, collision.contacts[0].point);
             Destroy(collision.gameObject);
         }
     }
 }
Example #2
0
 private void OnCollisionEnter(Collision collision)
 {
     target.Hit(ID, collision.contacts[0].point);
     Destroy(collision.gameObject);
 }