public void ShouldEquate() { //arrange IEquateableProficiency expectedThrowingHammer = new ThrowingHammer(); IEquateableProficiency actualThrowingHammer = new ThrowingHammer(); //assert actualThrowingHammer.Should().Be(expectedThrowingHammer); }
public void ShouldtestName() { //arrange IProficiency throwingHammer = new ThrowingHammer(); string expectedProficiencyJson = "Throwing Hammer"; //act StringBuilder stringBuilder = new StringBuilder(); throwingHammer.AddJsonToStringbuilder(stringBuilder); //assert stringBuilder.ToString().Should().Be(expectedProficiencyJson); }
public void ShouldReturnCorrectName() { //arrange AllArmor allArmor = new AllArmor(); AllShields allShields = new AllShields(); Battleaxe battleaxe = new Battleaxe(); BrewersSupplies brewersSupplies = new BrewersSupplies(); Dagger dagger = new Dagger(); Darts darts = new Darts(); Handaxe handaxe = new Handaxe(); LightArmor lightArmor = new LightArmor(); LightCrossbow lightCrossbow = new LightCrossbow(); Longbow longbow = new Longbow(); Longsword longsword = new Longsword(); MartialWeapons martialWeapons = new MartialWeapons(); MasonsTools masonsTools = new MasonsTools(); MediumArmor mediumArmor = new MediumArmor(); Quarterstaff quarterstaff = new Quarterstaff(); Shortbow shortbow = new Shortbow(); Shortsword shortsword = new Shortsword(); SimpleWeapons simpleWeapons = new SimpleWeapons(); Sling sling = new Sling(); SmithsTools smithsTools = new SmithsTools(); ThrowingHammer throwingHammer = new ThrowingHammer(); Warhammer warhammer = new Warhammer(); //assert allArmor.Name().Should().Be(new TextObj("All Armor")); allShields.Name().Should().Be(new TextObj("All Shields")); battleaxe.Name().Should().Be(new TextObj("Battleaxe")); brewersSupplies.Name().Should().Be(new TextObj("Brewer's Supplies")); dagger.Name().Should().Be(new TextObj("Dagger")); darts.Name().Should().Be(new TextObj("Darts")); handaxe.Name().Should().Be(new TextObj("Handaxe")); lightArmor.Name().Should().Be(new TextObj("Light Armor")); lightCrossbow.Name().Should().Be(new TextObj("Light Crossbow")); longbow.Name().Should().Be(new TextObj("Longbow")); longsword.Name().Should().Be(new TextObj("Longsword")); martialWeapons.Name().Should().Be(new TextObj("Martial Weapons")); masonsTools.Name().Should().Be(new TextObj("Mason's Tools")); mediumArmor.Name().Should().Be(new TextObj("Medium Armor")); quarterstaff.Name().Should().Be(new TextObj("Quarterstaff")); shortbow.Name().Should().Be(new TextObj("Shortbow")); shortsword.Name().Should().Be(new TextObj("Shortsword")); simpleWeapons.Name().Should().Be(new TextObj("Simple Weapons")); sling.Name().Should().Be(new TextObj("Sling")); smithsTools.Name().Should().Be(new TextObj("Smith's Tools")); throwingHammer.Name().Should().Be(new TextObj("Throwing Hammer")); warhammer.Name().Should().Be(new TextObj("Warhammer")); }