Пример #1
0
        public override void render(float elapsedTime)
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            bool invert = (bool)GuiController.Instance.Modifiers["invertRender"];

            if (invert)
            {
                mesh2.render();
                mesh1.render();
            }
            else
            {
                mesh1.render();
                mesh2.render();
            }
        }
Пример #2
0
 public void Render()
 {
     up.render();
     //dn.render();
     lt.render();
     rt.render();
     ft.render();
     bk.render();
 }
Пример #3
0
        public override void render(float elapsedTime)
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            //Actualizar valrores de pared
            updateWall();

            //Renderizar pared
            wall.render();
        }
Пример #4
0
        public override void Render()
        {
            PreRender();

            //Actualizar valrores de pared
            updateWall();

            //Renderizar pared
            wall.render();

            PostRender();
        }
Пример #5
0
        public override void render(float elapsedTime)
        {
            Device d3dDevice = GuiController.Instance.D3dDevice;

            updateWall();

            string text = (string)GuiController.Instance.Modifiers["texture"];

            if (text != currentTexture.FilePath)
            {
                currentTexture = TgcTexture.createTexture(d3dDevice, text);
                wall.setTexture(currentTexture);
            }

            wall.render();
            mesh.render();
        }
Пример #6
0
        public override void Render()
        {
            PreRender();

            var d3dDevice = D3DDevice.Instance.Device;

            updateWall();

            var text = (string)Modifiers["texture"];

            if (text != currentTexture.FilePath)
            {
                currentTexture = TgcTexture.createTexture(d3dDevice, text);
                wall.setTexture(currentTexture);
            }

            wall.render();
            mesh.render();

            PostRender();
        }
Пример #7
0
        public override void Render()
        {
            PreRender();

            var invert = (bool)Modifiers["invertRender"];

            //el tgcmesh hace reset de alpha lo que hace que los ejemplos de blending manual no funcionen.
            //setAlphaEnable();
            if (invert)
            {
                setAlphaEnable();
                mesh1.render();
            }
            else
            {
                setAlphaEnable();
                mesh2.render();
            }

            PostRender();
        }
Пример #8
0
 public override void render()
 {
     mesh.render();
 }