public override void close() { mesh1.dispose(); mesh2.dispose(); Device d3dDevice = GuiController.Instance.D3dDevice; }
public void dispose() { up.dispose(); lt.dispose(); rt.dispose(); ft.dispose(); bk.dispose(); }
public override void Dispose() { wall.dispose(); }
public override void Dispose() { mesh1.dispose(); mesh2.dispose(); }
public override void dispose() { mesh.dispose(); }
public void dispose() { muzzleFlash.dispose(); }