Пример #1
0
        protected override void LoadContent()
        {
            spriteBatch = new UberSpriteBatch(GraphicsDevice); // Charge notre spriteBatch personnalise
            TexturesManager.Load(Content);                     // Charge les textures
            cursor = new CursoManagers(TexturesManager.Cursor);
            RandomManager.Init();

            currentScreen = new StartMenu();
        }
Пример #2
0
        protected override void LoadContent()
        {
            spriteBatch = new UberSpriteBatch(GraphicsDevice); // Charge notre spriteBatch personnalise
            TexturesManager.Load(Content);                     // Charge les textures
            CursorManager.CurrentTexture = TexturesManager.Cursor;
            RandomManager.Init();
            XactManager.Load();
            currentScreen = new StartMenu();

            XactManager.PlaySong("Menu01");
            XactManager.Engine.GetCategory("Music").SetVolume(0.5f);
            XactManager.Engine.GetCategory("SoundEffect").SetVolume(0.5f);
        }