public static void drawblanks(TexturesManager texman, StylesManager styman, String size, bool mySecs, bool myAm, bool existsSecs, bool existsAm, bool existsBoth) { if((mySecs && myAm) || (mySecs && !existsBoth)) return; if(!mySecs && !myAm) { if(existsBoth) { GUILayout.Label(texman.getTexture("secsblank_" + size), styman.texStyle); GUILayout.Label(texman.getTexture("amblank_" + size), styman.texStyle); } else if(existsSecs) GUILayout.Label(texman.getTexture("secsblank_" + size), styman.texStyle); else if(existsAm) GUILayout.Label(texman.getTexture("amblank_" + size), styman.texStyle); } else if(!mySecs && myAm) { if(existsBoth) GUILayout.Label(texman.getTexture("secsblank_" + size), styman.texStyle); else if(existsSecs) GUILayout.Label(texman.getTexture("interblank_" + size), styman.texStyle); } else if(mySecs && !myAm && existsBoth) GUILayout.Label(texman.getTexture("amblank_" + size), styman.texStyle); }
protected override void LoadContent() { spriteBatch = new UberSpriteBatch(GraphicsDevice); // Charge notre spriteBatch personnalise TexturesManager.Load(Content); // Charge les textures cursor = new CursoManagers(TexturesManager.Cursor); RandomManager.Init(); currentScreen = new StartMenu(); }
protected override void LoadContent() { spriteBatch = new UberSpriteBatch(GraphicsDevice); // Charge notre spriteBatch personnalise TexturesManager.Load(Content); // Charge les textures CursorManager.CurrentTexture = TexturesManager.Cursor; RandomManager.Init(); XactManager.Load(); currentScreen = new StartMenu(); XactManager.PlaySong("Menu01"); XactManager.Engine.GetCategory("Music").SetVolume(0.5f); XactManager.Engine.GetCategory("SoundEffect").SetVolume(0.5f); }
/// <summary> /// Prevents a default instance of the <see cref="Project"/> class from being created. /// </summary> /// <param name="projectDirectory">The project directory.</param> private Project(string projectDirectory) { _singleton = this; _name = "NewProject"; ProjectDirectory = projectDirectory; _textures = new TexturesManager(); _animations = new AnimationsManager(); _sounds = new SoundsManager(); _scenes = new ScenesManager(); _actorTypes = new ActorTypesManager(); _prototypes = new ObservableList <Actor>(); _settings = new ProjectSettings(); }
protected override void LoadContent() { TexturesManager.LoadContent(this.Content); SoundManager.LoadContent(this.Content); VideoManager.LoadContent(this.Content); this.mainMenuForms.CreateForm(new Vector2(900, 300), "Username:"******"Password:"******"Confirm Password:"******"Username:"******"Password:", false); this.starfield.LoadContent(this.Content); MediaPlayer.Play(SoundManager.IntroSong); }
/// <summary> /// Deserialize object. /// </summary> /// <param name="info">The <see cref="System.Runtime.Serialization.SerializationInfo"/> to retrieve data.</param> /// <param name="ctxt">The source (see <see cref="System.Runtime.Serialization.StreamingContext"/>) for this deserialization.</param> private Project(SerializationInfo info, StreamingContext ctxt) { Debug.Assert(ctxt.Context != null && ctxt.Context is string, "No project directory given."); _singleton = this; _name = info.GetString("Name"); ProjectDirectory = ctxt.Context.ToString(); _actorTypes = (ActorTypesManager)info.GetValue("ActorTypes", typeof(ActorTypesManager)); info.GetValue("ContentManager", typeof(ContentManager)); _textures = (TexturesManager)info.GetValue("Textures", typeof(TexturesManager)); _animations = (AnimationsManager)info.GetValue("Animations", typeof(AnimationsManager)); _sounds = (SoundsManager)info.GetValue("Sounds", typeof(SoundsManager)); _scenes = (ScenesManager)info.GetValue("Scenes", typeof(ScenesManager)); _prototypes = (ObservableList <Actor>)info.GetValue("Prototypes", typeof(ObservableList <Actor>)); _settings = (ProjectSettings)info.GetValue("Settings", typeof(ProjectSettings)); }
private void OnApplicationQuit() { _i = null; }
public AlignableSpritePickingSystem(TexturesManager textureManager) : base(Aspect.All(typeof(Alignable), typeof(DirectionalTexture))) { this.textureManager = textureManager; }