public void TexParameter(TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam) { gl.glTexParameteri((int)target, (int)pname, (int)shadowParam); CheckException(); }
public static void TexParameter(TextureParameterTarget target, TextureParameterName pname, TextureShadow shadowParam) { gl.glTexParameteri((int)target, (int)pname, (int)shadowParam); }