Пример #1
0
 private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
 {
     texOp.TurnIntoIndexed(handle);
     config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
 }