private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle) { texOp.TurnIntoIndexed(handle); config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle); }
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle) { texOp.TurnIntoIndexed(handle); config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle); }