public static Texture BlendScreen(this Texture texture, Texture blendTexture, float blendValue) { Texture2D texture2D = (Texture2D)TextureUtils.ConvertToReadableTexture(texture); Texture2D blendTexture2D = (Texture2D)TextureUtils.ConvertToReadableTexture(blendTexture); texture2D.BlendMultiply(blendTexture2D, blendValue); texture = texture2D; return(texture); }