Пример #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Player"))
     {
         // interrupt and change the current text in the textboxManager and play it at a new speed.
         textboxManager.playNewText(textLines, charDelay, lineDelay);
         // destroy this trigger so it cant be triggered again.
         Destroy(gameObject);
     }
 }