public void OnInputClicked(InputClickedEventData eventData) { //if (!isTextBoxThere) { // textBox.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y + 0.25f, gameObject.transform.position.z); // isTextBoxThere = true; //} //else { // textBox.transform.position = new Vector3(99, 99, 99); // isTextBoxThere = false; //} textboxManager.OnLabelTap(gameObject); eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. }