Пример #1
0
    public override void OnEnter(GameManager gameManager)
    {
        this.gameManager = gameManager;
        int eventNumber = gameManager.GetPlayerCompany().eventHistory.Count + 1;

        if (gameManager.GetCurrentEvent().Type.typeName == "House show")           // Bypass selection for house shows and move right on to the next step.
        {
            SetEventName("Event #" + eventNumber);
            return;
        }

        // Default to the last name used for a TV since TV shows don't change titles.
        string defaultName = "";

        if (gameManager.GetCurrentEvent().Type.typeName == "TV")
        {
            foreach (HistoricalWrestlingEvent wrestlingEvent in gameManager.GetPlayerCompany().eventHistory)
            {
                if (wrestlingEvent.type == "TV")
                {
                    defaultName = wrestlingEvent.name;
                }
            }
        }

        eventNameDialog = gameManager.GetGUIManager().InstantiateTextInputDialog();
        eventNameDialog.Initialize("Name your event", defaultName, "Enter the name of your upcoming event.", new UnityAction(OnNameEntered));
    }
Пример #2
0
 public override void OnEnter(GameManager gameManager)
 {
     this.gameManager  = gameManager;
     companyNameDialog = gameManager.GetGUIManager().InstantiateTextInputDialog();
     companyNameDialog.Initialize("Name your company", "AWA", "Enter the name of your new wrestling company.", new UnityAction(OnNameEntered));
 }