public override void OnEnter(GameManager gameManager) { this.gameManager = gameManager; int eventNumber = gameManager.GetPlayerCompany().eventHistory.Count + 1; if (gameManager.GetCurrentEvent().Type.typeName == "House show") // Bypass selection for house shows and move right on to the next step. { SetEventName("Event #" + eventNumber); return; } // Default to the last name used for a TV since TV shows don't change titles. string defaultName = ""; if (gameManager.GetCurrentEvent().Type.typeName == "TV") { foreach (HistoricalWrestlingEvent wrestlingEvent in gameManager.GetPlayerCompany().eventHistory) { if (wrestlingEvent.type == "TV") { defaultName = wrestlingEvent.name; } } } eventNameDialog = gameManager.GetGUIManager().InstantiateTextInputDialog(); eventNameDialog.Initialize("Name your event", defaultName, "Enter the name of your upcoming event.", new UnityAction(OnNameEntered)); }
public override void OnEnter(GameManager gameManager) { this.gameManager = gameManager; companyNameDialog = gameManager.GetGUIManager().InstantiateTextInputDialog(); companyNameDialog.Initialize("Name your company", "AWA", "Enter the name of your new wrestling company.", new UnityAction(OnNameEntered)); }