// Use this for initialization void Start() { myState = State.DEAD; textHints = GameObject.Find("TextHints").GetComponent <TextHintsUi>(); animator = transform.GetComponentInParent <Animator>(); }
GameObject vial; //creating a reference to the variable // Use this for initialization void Start() { myState = State.LOCKED; //contains 0 textHints = GameObject.Find("TextHints").GetComponent <TextHintsUi>(); animator = transform.GetComponentInParent <Animator>(); vial = GameObject.Find("AnimatedVial"); vial.SetActive(false); }