// Use this for initialization
    void Start()
    {
        myState = State.DEAD;

        textHints = GameObject.Find("TextHints").GetComponent <TextHintsUi>();

        animator = transform.GetComponentInParent <Animator>();
    }
    GameObject vial; //creating a reference to the variable

    // Use this for initialization
    void Start()
    {
        myState = State.LOCKED; //contains 0

        textHints = GameObject.Find("TextHints").GetComponent <TextHintsUi>();

        animator = transform.GetComponentInParent <Animator>();

        vial = GameObject.Find("AnimatedVial");

        vial.SetActive(false);
    }