Пример #1
0
    private void Start()
    {
        readyState1p = check1p.GetComponent <Text>();
        readyState2p = check2p.GetComponent <Text>();

        textColorChange1 = readyState1p.GetComponent <TextColorChange>();
        textColorChange2 = readyState2p.GetComponent <TextColorChange>();

        soundManager.Instance.StopBgm();
        soundManager.Instance.ChangeBgm(0);
        titleLogo    = GameObject.Find("TitleLogo");
        readyState1p = check1p.GetComponent <Text>();
        readyState2p = check2p.GetComponent <Text>();
    }
Пример #2
0
    void Start()
    {
        //BGM
        soundManager.Instance.StopBgm();

        ready1pText = ready1p.GetComponent <Text>();
        ready2pText = ready2p.GetComponent <Text>();

        tColorChange1p = ready1pText.GetComponent <TextColorChange>();
        tColorChange2p = ready2pText.GetComponent <TextColorChange>();

        frameCnt = 0;

        shipPoint = GameManager.instance.GetShipPoint();

        int submarinePoint = GameManager.instance.GetSubmarinePoint();

        int diffPoint = shipPoint - submarinePoint;

        //ドラムロールの秒数設定
        if (System.Math.Abs(diffPoint) <= diffPointMax)
        {
            DrumRollCnt = LongDrumRollCnt;
            drumNum     = 16;
        }
        else
        {
            DrumRollCnt = ShortDrumRollCnt;
            drumNum     = 15;
        }

        //SE
        soundManager.Instance.PlaySound(drumNum, false);

        resultImage = resultImgPanel.gameObject.GetComponent <UnityEngine.UI.Image>();

        resultPhase = PHASE.PHASE_DRUMROLL;;
    }