// Update is called once per frame void Update() { Text1.GetComponent <Text>().text = "" + PlayerManager.player[0].WatchWallet(); Text2.GetComponent <Text>().text = "" + PlayerManager.player[1].WatchWallet(); Text3.GetComponent <Text>().text = "" + PlayerManager.player[2].WatchWallet(); Text4.GetComponent <Text>().text = "" + PlayerManager.player[3].WatchWallet(); }
private void Debug() { Text TextX = Text1.GetComponent <Text>(); Text TextY = Text2.GetComponent <Text>(); Text TextZ = Text3.GetComponent <Text>(); TextX.text = "X : " + TmpX; TextY.text = "Y : " + TmpY; TextZ.text = "Z : " + TmpZ; }
public void Buy() { if (ItemName == "soda") { if (BoughtNumber > 0 || soda.sodaBoughtTimes == 1) { //already have if (Text1 != null && Notice1 != null) { Text1.GetComponent <Text> ().enabled = true; Notice1.GetComponent <Image> ().enabled = true; Notice1.GetComponent <FadeOut> ().enabled = true; } Debug.Log("you already have one OR bought two times."); } else { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; MoneySystem.remainder = MoneySystem.money; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } //not enough money } } } else if (ItemName == "Table" || ItemName == "Cushion" || ItemName == "laundry" || ItemName == "gompang" || ItemName == "mug" || ItemName == "plate" || ItemName == "cake") { if (BoughtNumber > 0) { //already have if (Text1 != null && Notice1 != null) { Text1.GetComponent <Text> ().enabled = true; Notice1.GetComponent <Image> ().enabled = true; Notice1.GetComponent <FadeOut> ().enabled = true; } Debug.Log("you have already one!"); } else { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; MoneySystem.remainder = MoneySystem.money; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { //not enough money if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } } } } else // basic item { if (MoneySystem.money >= ItemPrice) { MoneySystem.money = MoneySystem.money - ItemPrice; MoneySystem.MoneyOut = true; // MoneySystem.ContentsName = ItemName; // MoneySystem.outcome = -ItemPrice; MoneySystem.remainder = MoneySystem.money; //SetActiveObject.GetComponent<Image> ().enabled = true; SetActiveObject.SetActive(true); SetActiveObject2.SetActive(true); BoughtImage.SetActive(true); BoughtNumber++; save(); if (Text3 != null && Notice3 != null) { Text3.GetComponent <Text> ().enabled = true; Notice3.GetComponent <Image> ().enabled = true; Notice3.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Buy!"); } else { //not enough money if (Text2 != null && Notice2 != null) { Text2.GetComponent <Text> ().enabled = true; Notice2.GetComponent <Image> ().enabled = true; Notice2.GetComponent <FadeOut> ().enabled = true; } Debug.Log("Be short of money"); } } }