public MoltenSpitter_AmmoType() { accuracy = 0.6f; range = 400f; penetration = 2f; rangeVariation = 10f; bulletLength = 0; combustable = true; bulletColor = Color.OrangeRed; sprite = TexHelper.ModSprite(tex_Bullet_Fireball2); sprite.CenterOrigin(); }
public AT_Icicle() { accuracy = 1f; range = 250f; penetration = 1f; rangeVariation = 10f; bulletSpeed = 2f; speedVariation = 0f; bulletLength = 0; sprite = TexHelper.ModSprite(tex_Bullet_Icicle); sprite.CenterOrigin(); }
public AT_Leaf() { accuracy = 1f; range = 60f; penetration = 999f; bulletSpeed = 1f; speedVariation = 0.1f; combustable = true; bulletLength = 0; sprite = TexHelper.ModSprite(tex_Bullet_Leaf); sprite.CenterOrigin(); bulletColor = Color.OrangeRed; }
public EternalFlame_AmmoType() { accuracy = 0.2f; range = 200f; penetration = 1f; rangeVariation = 10f; bulletSpeed = 15f; speedVariation = -10f; rangeVariation = -50f; combustable = true; bulletLength = 0; sprite = TexHelper.ModSprite(tex_Bullet_FireBolt); sprite.CenterOrigin(); bulletType = typeof(EternalFlame_Bullet); }
public PrimordialLibram_AmmoType_Flower() { accuracy = 1f; range = 250f; penetration = 1f; bulletSpeed = 4f; speedVariation = 3f; combustable = true; bulletLength = 0; sprite = TexHelper.ModSprite(tex_Bullet_Flower); sprite.CenterOrigin(); bulletType = typeof(PrimordialLibram_Bullet_Flower); bulletColor = Color.OrangeRed; rangeVariation = 60f; }
public PrimordialLibram_AmmoType_Fireball() { accuracy = 0.2f; range = 200f; penetration = 1f; rangeVariation = 10f; bulletSpeed = 15f; speedVariation = -10f; rangeVariation = -50f; combustable = true; bulletLength = 0; sprite = TexHelper.ModSprite(tex_Bullet_FireBolt); sprite.CenterOrigin(); bulletColor = Color.OrangeRed; bulletType = typeof(PrimordialLibram_Bullet_Fireball); }
public ViscousAcidLiquor_AmmoType() { accuracy = 1f; penetration = 0.35f; bulletSpeed = 9f; rangeVariation = 0f; speedVariation = 0f; range = 2000f; affectedByGravity = true; deadly = false; weight = 5f; bulletThickness = 2f; bulletColor = Color.White; bulletType = typeof(ViscousAcidLiquor_Bullet); immediatelyDeadly = true; sprite = TexHelper.ModSprite(tex_Bullet_ViscousAcidLiquorBullet); sprite.CenterOrigin(); }