Ejemplo n.º 1
0
 public MoltenSpitter_AmmoType()
 {
     accuracy       = 0.6f;
     range          = 400f;
     penetration    = 2f;
     rangeVariation = 10f;
     bulletLength   = 0;
     combustable    = true;
     bulletColor    = Color.OrangeRed;
     sprite         = TexHelper.ModSprite(tex_Bullet_Fireball2);
     sprite.CenterOrigin();
 }
Ejemplo n.º 2
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 public AT_Icicle()
 {
     accuracy       = 1f;
     range          = 250f;
     penetration    = 1f;
     rangeVariation = 10f;
     bulletSpeed    = 2f;
     speedVariation = 0f;
     bulletLength   = 0;
     sprite         = TexHelper.ModSprite(tex_Bullet_Icicle);
     sprite.CenterOrigin();
 }
Ejemplo n.º 3
0
 public AT_Leaf()
 {
     accuracy       = 1f;
     range          = 60f;
     penetration    = 999f;
     bulletSpeed    = 1f;
     speedVariation = 0.1f;
     combustable    = true;
     bulletLength   = 0;
     sprite         = TexHelper.ModSprite(tex_Bullet_Leaf);
     sprite.CenterOrigin();
     bulletColor = Color.OrangeRed;
 }
 public EternalFlame_AmmoType()
 {
     accuracy       = 0.2f;
     range          = 200f;
     penetration    = 1f;
     rangeVariation = 10f;
     bulletSpeed    = 15f;
     speedVariation = -10f;
     rangeVariation = -50f;
     combustable    = true;
     bulletLength   = 0;
     sprite         = TexHelper.ModSprite(tex_Bullet_FireBolt);
     sprite.CenterOrigin();
     bulletType = typeof(EternalFlame_Bullet);
 }
 public PrimordialLibram_AmmoType_Flower()
 {
     accuracy       = 1f;
     range          = 250f;
     penetration    = 1f;
     bulletSpeed    = 4f;
     speedVariation = 3f;
     combustable    = true;
     bulletLength   = 0;
     sprite         = TexHelper.ModSprite(tex_Bullet_Flower);
     sprite.CenterOrigin();
     bulletType     = typeof(PrimordialLibram_Bullet_Flower);
     bulletColor    = Color.OrangeRed;
     rangeVariation = 60f;
 }
Ejemplo n.º 6
0
 public PrimordialLibram_AmmoType_Fireball()
 {
     accuracy       = 0.2f;
     range          = 200f;
     penetration    = 1f;
     rangeVariation = 10f;
     bulletSpeed    = 15f;
     speedVariation = -10f;
     rangeVariation = -50f;
     combustable    = true;
     bulletLength   = 0;
     sprite         = TexHelper.ModSprite(tex_Bullet_FireBolt);
     sprite.CenterOrigin();
     bulletColor = Color.OrangeRed;
     bulletType  = typeof(PrimordialLibram_Bullet_Fireball);
 }
 public ViscousAcidLiquor_AmmoType()
 {
     accuracy          = 1f;
     penetration       = 0.35f;
     bulletSpeed       = 9f;
     rangeVariation    = 0f;
     speedVariation    = 0f;
     range             = 2000f;
     affectedByGravity = true;
     deadly            = false;
     weight            = 5f;
     bulletThickness   = 2f;
     bulletColor       = Color.White;
     bulletType        = typeof(ViscousAcidLiquor_Bullet);
     immediatelyDeadly = true;
     sprite            = TexHelper.ModSprite(tex_Bullet_ViscousAcidLiquorBullet);
     sprite.CenterOrigin();
 }