//Constructor of the class. //Setting the playfield bidimensional array and creating a reference to piece spawner public Playfield(GameSettings gameSettings) { mGameSettings = gameSettings; for (int i = 0; i < WIDTH; i++) { mPlayfield[i] = new int[HEIGHT]; } ResetGame(); mSpawner = new TetriminoSpawner(mGameSettings.controledRandomMode, mGameSettings.pieces); }