コード例 #1
0
ファイル: Playfield.cs プロジェクト: jhessin/Unity-Tetris
        //Constructor of the class.
        //Setting the playfield bidimensional array and creating a reference to piece spawner
        public Playfield(GameSettings gameSettings)
        {
            mGameSettings = gameSettings;

            for (int i = 0; i < WIDTH; i++)
            {
                mPlayfield[i] = new int[HEIGHT];
            }

            ResetGame();

            mSpawner = new TetriminoSpawner(mGameSettings.controledRandomMode, mGameSettings.pieces);
        }