// Start is called before the first frame update void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { Tesla_tower l = obj.GetComponent <Tesla_tower>(); moving l2 = other.GetComponent <moving>(); l.addenemy(other.gameObject, l2.whalk_in); } }
void OnTriggerExit(Collider other) { Tesla_tower l = obj.GetComponent <Tesla_tower>(); l.deletenemy(other.gameObject); }