private void DeleteTile(TerrainTile tile) { tile.Clear(); ReloadBuildingsTerrain(); }
private void DeleteTile(TerrainTile tile, Control obj) { tile.Clear(); RefreshTile(obj, tile); ReloadMap(); }
private void DeleteTile(TerrainTile tile) { tile.Clear(); ReloadBuildingsTerrain(); }
private void DeleteTile(TerrainTile tile, Control obj) { tile.Clear(); RefreshTile(obj, tile); ReloadMap(); }