Пример #1
0
//		public ITerrain CreateTerrain( string name, ITexture texture, float texture_rotation, float y, float xy, float zy, float xzy ) {
//			return Terrain.CreateTerrain( name, texture, texture_rotation, y, xy, zy, xzy );
//		}
        public ITerrainChunk CreateTerrainChunk(float x, float z, float gap_size, int heights)
        {
            return(TerrainChunk.CreateTerrainChunk(x, z, gap_size, heights));
        }