// public ITerrain CreateTerrain( string name, ITexture texture, float texture_rotation, float y, float xy, float zy, float xzy ) { // return Terrain.CreateTerrain( name, texture, texture_rotation, y, xy, zy, xzy ); // } public ITerrainChunk CreateTerrainChunk(float x, float z, float gap_size, int heights) { return(TerrainChunk.CreateTerrainChunk(x, z, gap_size, heights)); }