private void LoadComboBoxes() { try { stateList = StateDB.GetStateList(); stateComboBox.DataSource = stateList; List <Terms> termslist; termslist = TermsDB.GetTermsList(); termsIDComboBox.DataSource = termslist; List <GLAccount> accountList; accountList = GLAccountDB.GetGLAccountList(); accountNoComboBox.DataSource = accountList; } catch (Exception ex) { MessageBox.Show(ex.Message, ex.GetType().ToString()); } }
private void frmAddInvoice_Load(object sender, EventArgs e) { txtVendor.Text = vendor.Name; invoiceNoTextBox.Text = ""; invoiceDateDateTimePicker.Value = DateTime.Today; termsList = TermsDB.GetTermsList(); termsIDComboBox.DataSource = termsList; termsIDComboBox.SelectedValue = vendor.DefaultTermsID; List <GLAccount> accountList = GLAccountDB.GetGLAccountList(); accountNoComboBox.DataSource = accountList; accountNoComboBox.SelectedValue = vendor.DefaultAccountNo; payable = new Payable(); lineItemDataGridView.DataSource = payable.LineItems; cm = (CurrencyManager)lineItemDataGridView.BindingContext[payable.LineItems]; invoiceNoTextBox.Focus(); }
void TermsTab() { if (Terms_DB == null) { Terms_DB = ScriptableObjectDatabase<TermsDB>.GetDatabase<TermsDB>(DATABASE_FOLDER_NAME, DATABASE_TERMS_NAME); } if (Element_DB == null) { Element_DB = ScriptableObjectDatabase<ElementDB>.GetDatabase<ElementDB>(DATABASE_FOLDER_NAME, DATABASE_ELEMENTS_NAME); } scrollPos = GUILayout.BeginScrollView(scrollPos, "Box", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); TermsTitleScreen(); TermsMenuScreen(); GUILayout.EndVertical(); GUILayout.BeginVertical(); TermsCommands(); TermsEquipmentTypes(); GUILayout.EndVertical(); GUILayout.BeginVertical(); TermsParameters(); TermsBasicStatus(); GUILayout.EndVertical(); GUILayout.BeginVertical(); TermsListElements(); TermsListType("Weapon Types", Terms_DB.WeaponTypes, "Weapon"); GUILayout.EndVertical(); GUILayout.BeginVertical(); TermsListType("Skill Types", Terms_DB.SkillTypes, "Skill"); TermsListType("Armour Types", Terms_DB.ArmourTypes, "Armour"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndScrollView(); }