Пример #1
0
    // Update is called once per frame
    void Update()
    {
        Vector3 direction = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0).normalized;

        if (direction.magnitude != 0)
        {
            facing = direction;
            Transform spotLight = transform.GetChild(2);
            spotLight.forward = direction;
            spotLight.GetComponent <FollowParent>().offset = -3 * direction + new Vector3(0, 0, spotLight.GetComponent <FollowParent>().offset.z);
        }
        rb2d.velocity = speed * direction;
        if (Input.GetButtonDown("Jump") && direction.magnitude != 0 && teleport.CheckDirection(direction))
        {
            teleport.TeleportEntity(direction);
        }
    }