void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <PlayerHealth>(); TMHealth = GetComponent <TeamMateHealth>(); nav = GetComponent <UnityEngine.AI.NavMeshAgent>(); enemyManager = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyManager>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player"); teamMate = GameObject.FindGameObjectWithTag("TeamMate"); playerHealth = player.GetComponent <PlayerHealth> (); teamMateHealth = teamMate.GetComponent <TeamMateHealth>(); enemyHealth = GetComponent <EnemyHealth>(); anim = GetComponent <Animator> (); }