// Update is called once per frame
    void FixedUpdate()
    {
        NearestBlue = BlueTeam.GetClosestFromBall();
        NearestRed  = RedTeam.GetClosestFromBall();

        var blueState = GetStateBlue();
        var redState  = GetStateRed();

        RedTeam.UpdateStrategy((redState > blueState) ? TeamController.STRATEGY.OFFENSE : TeamController.STRATEGY.DEFENSE, NearestRed);
        BlueTeam.UpdateStrategy((blueState > redState) ? TeamController.STRATEGY.OFFENSE : TeamController.STRATEGY.DEFENSE, NearestBlue);
        //Debug.Log("Blue : " + blueState + " ||||   Red : " + redState);
    }