/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { IsMouseVisible = true; viewport = GraphicsDevice.Viewport; screenSize = new Vector2(viewport.Width, viewport.Height); CoinsInserted = 0; taskScheduler = new TaskSchedulerComponent(this); Components.Add(taskScheduler); base.Initialize(); }