// Update is called once per frame void Update() { TaskCompleted = Click_Interact.RemoveTask; if (TaskCompleted == 1) { Task1.SetActive(false); } if (TaskCompleted == 2) { Task2.SetActive(false); } if (TaskCompleted == 3) { Task3.SetActive(false); } if (TaskCompleted == 4) { Task4.SetActive(false); } if (TaskCompleted == 5) { Task1.SetActive(false); Task2.SetActive(false); Task3.SetActive(false); Task4.SetActive(false); Task5.SetActive(true); } }
// Start is called before the first frame update void Start() { Task1.SetActive(true); Task2.SetActive(true); Task3.SetActive(true); Task4.SetActive(true); Task5.SetActive(false); }