Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     TaskCompleted = Click_Interact.RemoveTask;
     if (TaskCompleted == 1)
     {
         Task1.SetActive(false);
     }
     if (TaskCompleted == 2)
     {
         Task2.SetActive(false);
     }
     if (TaskCompleted == 3)
     {
         Task3.SetActive(false);
     }
     if (TaskCompleted == 4)
     {
         Task4.SetActive(false);
     }
     if (TaskCompleted == 5)
     {
         Task1.SetActive(false);
         Task2.SetActive(false);
         Task3.SetActive(false);
         Task4.SetActive(false);
         Task5.SetActive(true);
     }
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     Task1.SetActive(true);
     Task2.SetActive(true);
     Task3.SetActive(true);
     Task4.SetActive(true);
     Task5.SetActive(false);
 }