private void StartShooting() { Loaded = false; StartCoroutine(Shoot(SHOOTING_TIME)); _audioManager.PlaySound(_audioSource, "Gun"); if (_aim.TargetCentered(_shootingPosition, TargetEntity.Transform.tag, Id)) { TargetEntity.Die(_turretHead); } }
private void StartShooting() { Loaded = false; StartCoroutine(Shoot(SHOOTING_TIME)); _audioManager.PlaySound(_audioSource, "Gun"); if (_aim.TargetCentered(_shootingPosition, TargetEntity.Transform.tag, Id)) { TargetEntity.Die(_turretHead); } }