Example #1
0
    private void StartShooting()
    {
        Loaded = false;
        StartCoroutine(Shoot(SHOOTING_TIME));
        _audioManager.PlaySound(_audioSource, "Gun");

        if (_aim.TargetCentered(_shootingPosition, TargetEntity.Transform.tag, Id))
        {
            TargetEntity.Die(_turretHead);
        }
    }