public override int[] Serialize()
    {
        int[] arnSerializedSelections = new int[skillSelected.lstTargets.Count + 2];

        //First, add the character who's set to be acting
        arnSerializedSelections[0] = TarChr.SerializeChr(chrActing);

        //Second, add the serialization of the use skill
        arnSerializedSelections[1] = Serializer.SerializeSkillSlot(skillslotSelected);

        //Then add all the selections afterward
        for (int i = 0; i < skillSelected.lstTargets.Count; i++)
        {
            //For each Target, ask it how we should serialize the selected object we have stored
            // Note - i+1, since we're adding all selections after the used skill
            arnSerializedSelections[i + 2] = skillSelected.lstTargets[i].Serialize(lstSelections[i]);
        }

        return(arnSerializedSelections);
    }
Пример #2
0
 public static int SerializeSkillSlot(SkillSlot skillslot)
 {
     return((TarChr.SerializeChr(skillslot.chrOwner) << 4) + (skillslot.iSlot));
 }