Пример #1
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    public static SkillSlot UnserializeSkillSlot(int nSerialized)
    {
        int iSkillSlot = nSerialized & (15);               //select the first 4 bits

        Chr chr = TarChr.UnserializeChr(nSerialized >> 4); //chop off the last 4 bits

        return(chr.arSkillSlots[iSkillSlot]);
    }
Пример #2
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    public static TarChr AddTarget(Skill _skill, FnValidSelection _IsValidSelection)
    {
        TarChr tarchr = new TarChr(_skill, _IsValidSelection);

        _skill.lstTargets.Add(tarchr);

        return(tarchr);
    }
    public override int[] Serialize()
    {
        int[] arnSerializedSelections = new int[skillSelected.lstTargets.Count + 2];

        //First, add the character who's set to be acting
        arnSerializedSelections[0] = TarChr.SerializeChr(chrActing);

        //Second, add the serialization of the use skill
        arnSerializedSelections[1] = Serializer.SerializeSkillSlot(skillslotSelected);

        //Then add all the selections afterward
        for (int i = 0; i < skillSelected.lstTargets.Count; i++)
        {
            //For each Target, ask it how we should serialize the selected object we have stored
            // Note - i+1, since we're adding all selections after the used skill
            arnSerializedSelections[i + 2] = skillSelected.lstTargets[i].Serialize(lstSelections[i]);
        }

        return(arnSerializedSelections);
    }
 public override void InitTargets()
 {
     TarMana.AddTarget(this, manaCost);
     TarChr.AddTarget(this, Target.AND(TarChr.IsDiffTeam(chrOwner), TarChr.IsFrontliner()));
 }
Пример #5
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 public override void InitTargets()
 {
     TarMana.AddTarget(this, manaCost);
     TarChr.AddTarget(this, TarChr.IsDiffTeam(chrOwner));
 }
 public override void InitTargets()
 {
     TarMana.AddTarget(this, manaCost);
     TarChr.AddTarget(this, TarChr.TRUE);
 }
Пример #7
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 public static int SerializeSkillSlot(SkillSlot skillslot)
 {
     return((TarChr.SerializeChr(skillslot.chrOwner) << 4) + (skillslot.iSlot));
 }
Пример #8
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 public override void InitTargets()
 {
     TarMana.AddTarget(this, manaCost);
     TarChr.AddTarget(this, TarChr.IsFrontliner());
 }