private void ActivateEnemy() { GameObject enemy = Instantiate(TankFactory.GetEnemyTank(enemyTypeSpawning), enemyTankParentObject.transform); c = System.DateTime.Now; //Debug.Log("Enemy created at " + c.ToString("m.s.ff")); enemy.transform.position = gameObject.transform.position; GetComponent <Animator>().SetBool("isSpawning", false); }