private void ActivateEnemy()
    {
        GameObject enemy = Instantiate(TankFactory.GetEnemyTank(enemyTypeSpawning), enemyTankParentObject.transform);

        c = System.DateTime.Now;
        //Debug.Log("Enemy created at " + c.ToString("m.s.ff"));

        enemy.transform.position = gameObject.transform.position;
        GetComponent <Animator>().SetBool("isSpawning", false);
    }