// Use this for initialization void Start() { blidam /= 2; rotateFear = 1; porog1 = 0.2f; porog = 4; dam = 1.12f; dam2 = 0.02f; bonusExpi = 1; tal = GameObject.Find("GameManager").GetComponent <Talants>(); sr = gameObject.GetComponent <SpriteRenderer>(); ps = GameObject.Find("GameManager").GetComponent <PlayerSpawn>(); Invoke("ChangeComponent", 0.001f); if (curAura != null) { curAura.SetActive(true); curAura.transform.position = new Vector3(curAura.transform.position.x, curAura.transform.position.y, 2); } }