Example #1
0
 // Use this for initialization
 void Start()
 {
     blidam    /= 2;
     rotateFear = 1;
     porog1     = 0.2f;
     porog      = 4;
     dam        = 1.12f;
     dam2       = 0.02f;
     bonusExpi  = 1;
     tal        = GameObject.Find("GameManager").GetComponent <Talants>();
     sr         = gameObject.GetComponent <SpriteRenderer>();
     ps         = GameObject.Find("GameManager").GetComponent <PlayerSpawn>();
     Invoke("ChangeComponent", 0.001f);
     if (curAura != null)
     {
         curAura.SetActive(true);
         curAura.transform.position = new Vector3(curAura.transform.position.x, curAura.transform.position.y, 2);
     }
 }