public SM1_TakeDamageState(FiniteStateMachine stateMachine, Entity entity, string animName, TakeDamageStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; }
public TakeDamageState(FiniteStateMachine stateMachine, Entity entity, string animName, TakeDamageStateData stateData) : base(stateMachine, entity, animName) { this.data = stateData; }