public SM1_TakeDamageState(FiniteStateMachine stateMachine, Entity entity, string animName, TakeDamageStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData)
 {
     this.enemy = enemy;
 }
 public TakeDamageState(FiniteStateMachine stateMachine, Entity entity, string animName, TakeDamageStateData stateData) : base(stateMachine, entity, animName)
 {
     this.data = stateData;
 }