Пример #1
0
 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(tableData, csv_text, EquipItemExceedParam.cb, "exceedId,cnt,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType,abilityId,abilityPoint", null, null, null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(abilityDataTable, csv_text, AbilityData.cb, "abilityId,needAP,enableEquipType,name,description,abilityType1,abilityTarget1,enableSpAttackType1,abilityValue1,abilityEnableType1,abilityEnableValue11,abilityEnableValue12,abilityType2,abilityTarget2,enableSpAttackType2,abilityValue2,abilityEnableType2,abilityEnableValue21,abilityEnableValue22,abilityType3,abilityTarget3,enableSpAttackType3,abilityValue3,abilityEnableType3,abilityEnableValue31,abilityEnableValue32,descriptionPreGrant,minNeedAP", AbilityData.CBSecondKey, null, null);
 }
Пример #3
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(tableData, csv_text, DeliveryRewardData.cb, "id,type,itemId,num,param_0", DeliveryRewardData.CBSecondKey, null, null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(questToItemTable, csv_text, QuestToFieldData.cb, "questId,mapId,eventId", QuestToFieldData.CBSecondKey, null, null);
 }
Пример #5
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(tableData, csv_text, EquipItemExceedData.cb, "rarity,type,eventId,exchangeItemId,exchangeMoney,exceedItemId0,exceedNum0_1,exceedNum0_2,exceedNum0_3,exceedNum0_4,exceedItemId1,exceedNum1_1,exceedNum1_2,exceedNum1_3,exceedNum1_4,exceedItemId2,exceedNum2_1,exceedNum2_2,exceedNum2_3,exceedNum2_4,exceedItemId3,exceedNum3_1,exceedNum3_2,exceedNum3_3,exceedNum3_4,exceedItemId4,exceedNum4_1,exceedNum4_2,exceedNum4_3,exceedNum4_4", EquipItemExceedData.cb_second_key, EquipItemExceedData.cb_parse_first_key, null);
 }
Пример #6
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(growSkillItemTable, csv_text, GrowSkillItemData.cb, "growId,level,exceedCnt,needExpRate,needExpAdd,giveExpRate,giveExpAdd,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd,skillAtkRate,skillAtkAdd,skillAtkRateRate,skillAtkRateAdd,healRate,healAdd,supportValueRate1,supportValueAdd1,supportTimeRate1,supportTimeAdd1,supportValueRate2,supportValueAdd2,supportTimeRate2,supportTimeAdd2,supportValueRate3,supportValueAdd3,supportTimeRate3,supportTimeAdd3,castTimeRate,castTimeAdd,useGaugeRate,useGaugeAdd", null, null, null);
 }
 public void AddNeedUniqueTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(needUniqueTableData, csv_text, GrowEquipItemNeedItemData.cb, "needId,level,itemID_0,itemNum_0,itemID_1,itemNum_1,itemID_2,itemNum_2,itemID_3,itemNum_3,itemID_4,itemNum_4,itemID_5,itemNum_5,itemID_6,itemNum_6,itemID_7,itemNum_7,itemID_8,itemNum_8,itemID_9,itemNum_9,money", null, null, null);
 }
 public void AddGrowTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(growTableData, csv_text, GrowEquipItemData.cb, "growId,level,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd", null, null, null);
 }
Пример #9
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(growTableData, csv_text, GrowEnemyData.cb, "growId,lv,hp,atk", null, null, null);
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(itemToQuestTable, csv_text, ItemToQuestData.cb, "itemId,questId", ItemToQuestData.CBSecondKey, null, null);
 }
Пример #11
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(itemToFieldTable, csv_text, ItemToFieldData.cb, "itemId,fieldId,enemyId_0,enemyId_1,enemyId_2,enemyId_3,enemyId_4,pointId_0,pointId_1,pointId_2,pointId_3,pointId_4", ItemToFieldData.CBSecondKey, null, null);
 }