public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateUIntKeyTable <EvolveEquipItemData>(csv_text, EvolveEquipItemData.cb, "evolveId,baseEquipItemId,nextEquipItemId,itemID_0,itemNum_0,itemID_1,itemNum_1,itemID_2,itemNum_2,itemID_3,itemNum_3,itemID_4,itemNum_4,itemID_5,itemNum_5,itemID_6,itemNum_6,itemID_7,itemNum_7,itemID_8,itemNum_8,itemID_9,itemNum_9,money,equipItemID_0,equipItemNum_0,needLv_0,equipItemID_1,equipItemNum_1,needLv_1,equipItemID_2,equipItemNum_2,needLv_2,equipItemID_3,equipItemNum_3,needLv_3,equipItemID_4,equipItemNum_4,needLv_4,equipItemID_5,equipItemNum_5,needLv_5,equipItemID_6,equipItemNum_6,needLv_6,equipItemID_7,equipItemNum_7,needLv_7,equipItemID_8,equipItemNum_8,needLv_8,equipItemID_9,equipItemNum_9,needLv_9", null);
     tableData.TrimExcess();
 }
Пример #2
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 public void CreateTable(string csv_text)
 {
     pickupTable = TableUtility.CreateUIntKeyTable <CreatePickupItemData>(csv_text, CreatePickupItemData.cb, "pickupId,createId,locationId,preShowTime,postShowTime,openOnly", null);
     pickupTable.TrimExcess();
 }
Пример #3
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(tableData, csv_text, EquipItemExceedParam.cb, "exceedId,cnt,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType,abilityId,abilityPoint", null, null, null);
 }
 public void CreateTable(string csv_text)
 {
     table = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.InsertRow, "id,pointShopId,type,typeId,basePoint,rate", null);
     table.TrimExcess();
 }
 public void AddTable(TextAsset textasset)
 {
     TableUtility.AddUIntKeyTable(dataTable, textasset.get_text(), Data.cb, "id,distanceHateRate,shortShortDistance,shortDistance,middleDistance,longDistance,lifeLowerImportance,lifeLownerVolatize,lifeLowerAttackedVolatize,shortShortDistanceDamage,shortDistanceDamage,middleDistanceDamage,longDistanceDamage,damageImportance,damageVolatize,damageAttackedVolatize,healImportance,healVolatize,healAttackedVolatize,skillImportance,skillVolatize,skillDamagedVolatize,skillHateParam,specialDamageImportance,specialDamageVolatize,specialDamageAttackedVolatize,weakPointHate", null);
 }
 public void CreateTable(string csv)
 {
     dataTable = TableUtility.CreateUIntKeyTable <TheaterModeData>(csv, TheaterModeData.CB, "story_id,title,chapter_id,order,script_id", null);
     dataTable.TrimExcess();
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(questToItemTable, csv_text, QuestToFieldData.cb, "questId,mapId,eventId", QuestToFieldData.CBSecondKey, null, null);
 }
Пример #8
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 public void CreateTable(string csv_text, TableUtility.Progress progress)
 {
     growSkillItemTable = TableUtility.CreateDoubleUIntKeyTable <GrowSkillItemData>(csv_text, GrowSkillItemData.cb, "growId,level,exceedCnt,needExpRate,needExpAdd,giveExpRate,giveExpAdd,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd,skillAtkRate,skillAtkAdd,skillAtkRateRate,skillAtkRateAdd,healRate,healAdd,supportValueRate1,supportValueAdd1,supportTimeRate1,supportTimeAdd1,supportValueRate2,supportValueAdd2,supportTimeRate2,supportTimeAdd2,supportValueRate3,supportValueAdd3,supportTimeRate3,supportTimeAdd3,castTimeRate,castTimeAdd,useGaugeRate,useGaugeAdd", null, null, null, progress);
     growSkillItemTable.TrimExcess();
 }
Пример #9
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(growSkillItemTable, csv_text, GrowSkillItemData.cb, "growId,level,exceedCnt,needExpRate,needExpAdd,giveExpRate,giveExpAdd,atkRate,atkAdd,defRate,defAdd,hpRate,hpAdd,fireAtkRate,fireAtkAdd,waterAtkRate,waterAtkAdd,thunderAtkRate,thunderAtkAdd,earthAtkRate,earthAtkAdd,lightAtkRate,lightAtkAdd,darkAtkRate,darkAtkAdd,fireDefRate,fireDefAdd,waterDefRate,waterDefAdd,thunderDefRate,thunderDefAdd,earthDefRate,earthDefAdd,lightDefRate,lightDefAdd,darkDefRate,darkDefAdd,skillAtkRate,skillAtkAdd,skillAtkRateRate,skillAtkRateAdd,healRate,healAdd,supportValueRate1,supportValueAdd1,supportTimeRate1,supportTimeAdd1,supportValueRate2,supportValueAdd2,supportTimeRate2,supportTimeAdd2,supportValueRate3,supportValueAdd3,supportTimeRate3,supportTimeAdd3,castTimeRate,castTimeAdd,useGaugeRate,useGaugeAdd", null, null, null);
 }
Пример #10
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 public void CreateTable(string csv_text)
 {
     itemTable = TableUtility.CreateUIntKeyTable <ItemData>(csv_text, ItemData.cb, "itemId,itemType,getType,eventId,name,text,enemyIconID,enemyIconID2,rarity,iconID,price,cantSell,element,effectType_0,effectType_1,effectType_2,effectTime,startDate,endDate", null);
     itemTable.TrimExcess();
 }
Пример #11
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 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(itemTable, csv_text, ItemData.cb, "itemId,itemType,getType,eventId,name,text,enemyIconID,enemyIconID2,rarity,iconID,price,cantSell,element,effectType_0,effectType_1,effectType_2,effectTime,startDate,endDate", null);
 }
Пример #12
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 public void CreateTable(string csv_text)
 {
     dataTable = TableUtility.CreateStringKeyTable <StageData>(csv_text, StageData.cb, "name,scene,ground,sky,attributeID,cameraLinkEffect,cameraLinkEffectY0,rootEffect,useEffect0,useEffect1,useEffect2,useEffect3,useEffect4,useEffect5,useEffect6,useEffect7");
     dataTable.TrimExcess();
 }
Пример #13
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 static BulletFactory()
 {
     CachePool = new Dictionary<int, Holder>();
     BulletTab = TableUtility.GetTable<BulletDeploy>();
 }
 public void AddTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(tableData, csv_text, EvolveEquipItemData.cb, "evolveId,baseEquipItemId,nextEquipItemId,itemID_0,itemNum_0,itemID_1,itemNum_1,itemID_2,itemNum_2,itemID_3,itemNum_3,itemID_4,itemNum_4,itemID_5,itemNum_5,itemID_6,itemNum_6,itemID_7,itemNum_7,itemID_8,itemNum_8,itemID_9,itemNum_9,money,equipItemID_0,equipItemNum_0,needLv_0,equipItemID_1,equipItemNum_1,needLv_1,equipItemID_2,equipItemNum_2,needLv_2,equipItemID_3,equipItemNum_3,needLv_3,equipItemID_4,equipItemNum_4,needLv_4,equipItemID_5,equipItemNum_5,needLv_5,equipItemID_6,equipItemNum_6,needLv_6,equipItemID_7,equipItemNum_7,needLv_7,equipItemID_8,equipItemNum_8,needLv_8,equipItemID_9,equipItemNum_9,needLv_9", null);
 }
Пример #15
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 public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateDoubleUIntKeyTable <DeliveryRewardData>(csv_text, DeliveryRewardData.cb, "id,type,itemId,num,param_0", DeliveryRewardData.CBSecondKey, null, null, null);
     tableData.TrimExcess();
 }
Пример #16
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 public void Info(int index = 0)
 {
     Console.ForegroundColor = TableUtility.ParseColorConsole(Color);
     Trace.WriteLine($"\t{index}. {Color} {ID} {Name} {Level}");
     Console.ForegroundColor = System.Drawing.Color.LightGray;
 }
Пример #17
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 public void AddTable(string csv_text)
 {
     TableUtility.AddDoubleUIntKeyTable(tableData, csv_text, DeliveryRewardData.cb, "id,type,itemId,num,param_0", DeliveryRewardData.CBSecondKey, null, null);
 }
Пример #18
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 public void AddFieldMapTable(string csv_text)
 {
     TableUtility.AddUIntKeyTable(fieldMapTable, csv_text, FieldMapTableData.cb, "mapId,regionId,mapName,stageName,happenStageName,fieldGrade,fieldMode,eventId,jumpPortalId,bgmId,happenBgmId,linkQuestID,childRegionId,iconId,questIconId,fieldBuffId", null);
 }
 public void CreateTable(string csv_text)
 {
     questToItemTable = TableUtility.CreateDoubleUIntKeyTable <QuestToFieldData>(csv_text, QuestToFieldData.cb, "questId,mapId,eventId", QuestToFieldData.CBSecondKey, null, null, null);
     questToItemTable.TrimExcess();
 }
Пример #20
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 public void AddEnemyPopTable(string csv_text)
 {
     TableUtility.AddUIntKeyListTable(enemyPopTable, csv_text, EnemyPopTableData.cb, "mapId,popX,popZ,popRadius,enemyId,enemyLv,popNumMin,popNumMax,popNumInit,popNumTotal,popTimeMin,popTimeMax,bossFlag,autoActivate,scountigRange,scoutingSight,scoutingAudibility,enemyPopType,escapeTime");
 }
Пример #21
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 public void CreateTable(string csv_text)
 {
     table = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.cb, "regionId,name,iconId,x,y,z,w,h,mx,my,parentRegionId,eventId,difficulty,worldId,nextRegionId,startAt,groupId", null);
 }
Пример #22
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 public void CreateGatherPointViewTable(string csv_text)
 {
     gatherPointViewTable = TableUtility.CreateUIntKeyTable <GatherPointViewTableData>(csv_text, GatherPointViewTableData.cb, "id,modelId,modelHideNodeName,gatherEffectName,colRadius,targetRadius,targetEffectName,targetEffectShift,targetEffectHeight,actStateName,toolModelName,toolNodeName,iconId,itemDetailText", null);
 }
 public void CreateTable(string csv)
 {
     dataTable = TableUtility.CreateUIntKeyTable <Data>(csv, Data.cb, "id,distanceHateRate,shortShortDistance,shortDistance,middleDistance,longDistance,lifeLowerImportance,lifeLownerVolatize,lifeLowerAttackedVolatize,shortShortDistanceDamage,shortDistanceDamage,middleDistanceDamage,longDistanceDamage,damageImportance,damageVolatize,damageAttackedVolatize,healImportance,healVolatize,healAttackedVolatize,skillImportance,skillVolatize,skillDamagedVolatize,skillHateParam,specialDamageImportance,specialDamageVolatize,specialDamageAttackedVolatize,weakPointHate", null);
     dataTable.TrimExcess();
 }
Пример #24
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 public void CreateGimmickActionTable(string csv_text)
 {
     fieldGimmickActionTable = TableUtility.CreateUIntKeyTable <FieldGimmickActionTableData>(csv_text, FieldGimmickActionTableData.cb, "actionId,radius,start,duration,interval,reactionType,force,angle,loopTime", null);
 }
Пример #25
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 public void AddTable(string csv_table)
 {
     TableUtility.AddUIntKeyTable(equipItemTable, csv_table, EquipItemData.cb, "equipItemId,appVer,type,getType,eventId,name,rarity,modelID0,modelID1,colorAttr,R,G,B,R2,G2,B2,R3,G3,B3,EfID,EfP,EfR,EfG,EfB,iconId,maxLv,growId,needId,needUniqueId,exceedId,shadowEvolveEquipItemId,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType_0,skillItemId_0,skillType_1,skillItemId_1,skillType_2,skillItemId_2,skillType_3,skillItemId_3,skillType_4,skillItemId_4,skillType_5,skillItemId_5,skillType_6,skillItemId_6,skillType_7,skillItemId_7,skillType_8,skillItemId_8,abilityId_0,abilityPoint_0,variant_0,abilityId_1,abilityPoint_1,variant_1,abilityId_2,abilityPoint_2,variant_2,price,listId,obtained,damageDistanceId,atkElementType,defElementType,isFormer,spAttackType,spAttackRate,evolveId", null);
 }
Пример #26
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 public void CreateTable(string csv_table)
 {
     avatarTable = TableUtility.CreateUIntKeyTable <AvatarData>(csv_table, AvatarData.cb, "dataIndex,rawId,type,name,index,manHeadID,womanHeadID,manFaceID,womanFaceID,R,G,B,R2,G2,B2,defaultHasManHeadIndex,defaultHasWomanHeadIndex,defaultHasManFaceIndex,defaultHasWomanFaceIndex,defaultHasSkinColorIndex,dafaultHasHairColorIndex", null);
     avatarTable.TrimExcess();
     ConvertTable();
 }
Пример #27
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 public void CreateTable(string csv_text)
 {
     tableData = TableUtility.CreateDoubleUIntKeyTable <EquipItemExceedParam>(csv_text, EquipItemExceedParam.cb, "exceedId,cnt,atk,def,hp,fireAtk,waterAtk,thunderAtk,earthAtk,lightAtk,darkAtk,fireDef,waterDef,thunderDef,earthDef,lightDef,darkDef,skillType,abilityId,abilityPoint", null, null, null, null);
     tableData.TrimExcess();
 }
Пример #28
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 public void AddTable(string csv_table)
 {
     TableUtility.AddUIntKeyTable(avatarTable, csv_table, AvatarData.cb, "dataIndex,rawId,type,name,index,manHeadID,womanHeadID,manFaceID,womanFaceID,R,G,B,R2,G2,B2,defaultHasManHeadIndex,defaultHasWomanHeadIndex,defaultHasManFaceIndex,defaultHasWomanFaceIndex,defaultHasSkinColorIndex,dafaultHasHairColorIndex", null);
 }
 public void CreateTable(string text)
 {
     dataTable = TableUtility.CreateUIntKeyTable <FieldBuffData>(text, FieldBuffData.cb, "id,name,buffTableIds", null);
     dataTable.TrimExcess();
 }
Пример #30
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 public void CreateTable(string csv_text)
 {
     table = TableUtility.CreateUIntKeyTable <Data>(csv_text, Data.InsertRow, "id,desc,seId,type", null);
     table.TrimExcess();
 }