public void OnClickPoseTraning() { if (MenuAction) { return; } TrainingType = CommonData.TRAINING_TYPE.TRAINING_POSE; TrainingSetStep = TRAINING_SET_STEP.POSE; StartMenuAction(); }
public void OnClickAddress() { if (MenuAction) { return; } TrainingSetStep = TRAINING_SET_STEP.ANGLE; TrainingMode = CommonData.TRAINING_POSE.TRAINING_ADDRESS; TraningTypeText.text = "Address"; //CommonFunc.ConvertPoseTypeStr(TrainingMode); StartMenuAction(); }
public void OnClickBackSwingTop() { if (MenuAction) { return; } TrainingSetStep = TRAINING_SET_STEP.ANGLE; TrainingMode = CommonData.TRAINING_POSE.TRAINING_BACKSWING; TraningTypeText.text = "Back Swing Top";// CommonFunc.ConvertPoseTypeStr(TrainingMode); StartMenuAction(); }
public void OnClickImpact() { if (MenuAction) { return; } TrainingSetStep = TRAINING_SET_STEP.ANGLE; TrainingMode = CommonData.TRAINING_POSE.TRAINING_IMPACT; TraningTypeText.text = "Impact";// CommonFunc.ConvertPoseTypeStr(TrainingMode); StartMenuAction(); }
public void Init(MainUI obj) { MainUIObj = obj; TrainingSetStep = TRAINING_SET_STEP.MAIN; TrainingTimeIndex = 0; for (int i = 0; i < HexagonMenu.Count; i++) { HexagonMenu[i].gameObject.transform.localPosition = HexagonMenuPos[i]; } SetMenu(); }
public void OnClickBack() { if (MenuAction) { return; } if (TrainingType == CommonData.TRAINING_TYPE.TRAINING_POSE) { TrainingSetStep--; if (TrainingSetStep < 0) { TrainingSetStep = TRAINING_SET_STEP.MAIN; } } else { TrainingType = CommonData.TRAINING_TYPE.TRAINING_POSE; TrainingSetStep = TRAINING_SET_STEP.MAIN; } StartMenuAction(); }