/// <summary> /// 申请开启行会战 /// </summary> /// <param name="PlayObject"></param> /// <param name="sGuildName"></param> /// <returns></returns> private int ReQuestGuildWar(TPlayObject PlayObject, string sGuildName) { int result = 0; try { if (GuildManager.FindGuild(sGuildName) != null) { if (PlayObject.m_nGold >= M2Share.g_Config.nGuildWarPrice) { PlayObject.DecGold(M2Share.g_Config.nGuildWarPrice); PlayObject.GoldChanged(); PlayObject.ReQuestGuildWar(sGuildName); } else { PlayObject.SysMsg("您没有足够的金币!!!", TMsgColor.c_Red, TMsgType.t_Hint); } } else { PlayObject.SysMsg("行会 " + sGuildName + " 不存在!!!", TMsgColor.c_Red, TMsgType.t_Hint); } result = 1; } catch { M2Share.MainOutMessage("{异常} TGuildOfficial.ReQuestGuildWar"); } return(result); }
public void DelGold(string[] @Params, TPlayObject PlayObject) { string sHumName = @Params.Length > 0 ? @Params[0] : ""; int nCount = @Params.Length > 1 ? Convert.ToInt32(@Params[1]) : 0; if ((sHumName == "") || (nCount <= 0)) { return; } TPlayObject m_PlayObject = UserEngine.GetPlayObject(sHumName); int nServerIndex = 0; if ((sHumName == "") || (nCount <= 0)) { return; } m_PlayObject = UserEngine.GetPlayObject(sHumName); if (m_PlayObject != null) { if (m_PlayObject.m_nGold > nCount) { m_PlayObject.m_nGold -= nCount; } else { nCount = m_PlayObject.m_nGold; m_PlayObject.m_nGold = 0; } m_PlayObject.GoldChanged(); PlayObject.SysMsg(sHumName + "的金币已减少" + (nCount).ToString() + ".", TMsgColor.c_Green, TMsgType.t_Hint); if (M2Share.g_boGameLogGold) { M2Share.AddGameDataLog("13" + "\09" + PlayObject.m_sMapName + "\09" + (PlayObject.m_nCurrX).ToString() + "\09" + (PlayObject.m_nCurrY).ToString() + "\09" + PlayObject.m_sCharName + "\09" + M2Share.sSTRING_GOLDNAME + "\09" + (nCount).ToString() + "\09" + "1" + "\09" + sHumName); } } else { if (UserEngine.FindOtherServerUser(sHumName, ref nServerIndex)) { PlayObject.SysMsg(sHumName + "现在" + (nServerIndex).ToString() + "号服务器上", TMsgColor.c_Green, TMsgType.t_Hint); } else { M2Share.FrontEngine.AddChangeGoldList(PlayObject.m_sCharName, sHumName, -nCount); PlayObject.SysMsg(sHumName + "现在不在线,等其上线时金币将自动减少", TMsgColor.c_Green, TMsgType.t_Hint); } } }
/// <summary> /// 建立行会 /// </summary> /// <param name="PlayObject">对象</param> /// <param name="sGuildName">名称</param> /// <returns></returns> private unsafe int ReQuestBuildGuild(TPlayObject PlayObject, string sGuildName) { int result = 0; TUserItem *UserItem = null; try { result = 0; sGuildName = sGuildName.Trim(); if (sGuildName == "") { result = -4; } if (PlayObject.m_MyGuild == null) { if (PlayObject.m_nGold >= M2Share.g_Config.nBuildGuildPrice) { UserItem = PlayObject.CheckItems(M2Share.g_Config.sWomaHorn);//检查包裹是否有所需物品 if (UserItem == null) { result = -3;// '你没有准备好需要的全部物品。' } } else { result = -2;// '缺少创建费用。' } } else { result = -1;// '您已经加入其它行会。' } if (result == 0) { if (GuildManager.AddGuild(sGuildName, PlayObject.m_sCharName)) { UserEngine.SendServerGroupMsg(Grobal2.SS_205, M2Share.nServerIndex, sGuildName + "/" + PlayObject.m_sCharName); PlayObject.SendDelItems(UserItem); PlayObject.DelBagItem(UserItem->MakeIndex, M2Share.g_Config.sWomaHorn); PlayObject.DecGold(M2Share.g_Config.nBuildGuildPrice); PlayObject.GoldChanged(); PlayObject.m_MyGuild = GuildManager.MemberOfGuild(PlayObject.m_sCharName); if (PlayObject.m_MyGuild != null) { PlayObject.m_sGuildRankName = PlayObject.m_MyGuild.GetRankName(PlayObject, ref PlayObject.m_nGuildRankNo); this.RefShowName(); } } else { result = -4; } } if (result >= 0) { PlayObject.SendMsg(this, Grobal2.RM_BUILDGUILD_OK, 0, 0, 0, 0, ""); } else { PlayObject.SendMsg(this, Grobal2.RM_BUILDGUILD_FAIL, 0, result, 0, 0, ""); } } catch { M2Share.MainOutMessage("{异常} TGuildOfficial.ReQuestBuildGuild"); } return(result); }
/**************************************************************** ** 函 数 名:ButtonSave_Click ** 功能描述:修改数据按钮 ** 输入参数:无 ** 输出参数:无 ** 返 回 值:无 ** 创 建 人:陶志强 ** 日 期:2013-4-22 ** 修 改 人: ** 日 期: ****************************************************************/ private void ButtonSave_Click(object sender, EventArgs e) { int nLevel; int nGold; int nPKPOINT; int nGameGold; int nGameDiaMond; // 20071226 金刚石 int nGameGird; // 20071226 灵符 int nLoyal; // 英雄的忠诚度(20080109) int nGamePoint; int nCreditPoint; int nBonusPoint; bool boGameMaster; bool boObServer; bool boSuperman; string sAutoSendMsg; if (PlayObject == null) { return; } sAutoSendMsg = EditSayMsg.Text.Trim(); nLevel = (int)EditLevel.Value; nGold = (int)EditGold.Value; nPKPOINT = (int)EditPKPoint.Value; nGameGold = (int)EditGameGold.Value; nGameDiaMond = (int)EditGameDiaMond.Value; // 20071226 金刚石 nGameGird = (int)EditGameGird.Value; // 20071226 灵符 nLoyal = (int)EditHeroLoyal.Value; // 英雄的忠诚度(20080109) nGamePoint = (int)EditGamePoint.Value; nCreditPoint = (int)EditCreditPoint.Value; nBonusPoint = (int)EditBonusPoint.Value; boGameMaster = CheckBoxGameMaster.Checked; boObServer = CheckBoxObserver.Checked; boSuperman = CheckBoxSuperMan.Checked; // (*or (nCreditPoint > High(Integer{Byte}))*) // 20080118 if ((nLevel < 0) || (nLevel > ushort.MaxValue) || (nGold < 0) || (nGold > 200000000) || (nPKPOINT < 0) || (nPKPOINT > 2000000) || (nCreditPoint < 0) || (nBonusPoint < 0) || (nBonusPoint > 20000000) || (nLoyal > 10000)) { MessageBox.Show("输入数据不正确!!!", "错误信息", System.Windows.Forms.MessageBoxButtons.OK); return; } PlayObject.m_sAutoSendMsg = sAutoSendMsg; if (PlayObject.m_Abil.Level != nLevel) { // 等级调整记录日志 20081102 M2Share.AddGameDataLog("17" + "\09" + PlayObject.m_sMapName + "\09" + (PlayObject.m_nCurrX).ToString() + "\09" + (PlayObject.m_nCurrY).ToString() + "\09" + PlayObject.m_sCharName + "\09" + (PlayObject.m_Abil.Level).ToString() + "\09" + "0" + "\09" + "调整(" + (nLevel).ToString() + ")" + "\09" + "在线人物窗口"); } PlayObject.m_Abil.Level = (ushort)nLevel; PlayObject.m_nGold = nGold; PlayObject.m_nPkPoint = nPKPOINT; PlayObject.m_nGameGold = nGameGold; PlayObject.m_nGAMEDIAMOND = nGameDiaMond; // 20071226 金刚石 PlayObject.m_nGAMEGIRD = nGameGird; // 20071226 灵符 PlayObject.m_nGamePoint = (ushort)nGamePoint; PlayObject.m_btCreditPoint = nCreditPoint; PlayObject.m_nBonusPoint = nBonusPoint; PlayObject.m_boAdminMode = boGameMaster; PlayObject.m_boObMode = boObServer; PlayObject.m_boSuperMan = boSuperman; if (PlayObject.m_boTrainingNG) { PlayObject.m_NGLevel = (byte)EditNGLevel.Value; // 20081005 内功等级 PlayObject.m_ExpSkill69 = (uint)EditExpSkill69.Value; // 20081005 内功心法当前经验 PlayObject.SendNGData(); // 发送内功数据 20081005 } PlayObject.GoldChanged(); PlayObject.GameGoldChanged(); // 20080211 PlayObject.HasLevelUp(1); //#if HEROVERSION = 1 if (PlayObject.m_MyHero != null) { nLevel = (int)EditHeroLevel.Value; nPKPOINT = (int)EditHeroPKPoint.Value; if (PlayObject.m_MyHero.m_Abil.Level != nLevel) { // 等级调整记录日志 20081102 M2Share.AddGameDataLog("17" + "\09" + PlayObject.m_MyHero.m_sMapName + "\09" + (PlayObject.m_MyHero.m_nCurrX).ToString() + "\09" + (PlayObject.m_MyHero.m_nCurrY).ToString() + "\09" + PlayObject.m_MyHero.m_sCharName + "\09" + (PlayObject.m_MyHero.m_Abil.Level).ToString() + "\09" + "0" + "\09" + "调整(" + (nLevel).ToString() + ")" + "\09" + "在线人物窗口"); } PlayObject.m_MyHero.m_Abil.Level = (ushort)nLevel; PlayObject.m_MyHero.m_nPkPoint = nPKPOINT; ((THeroObject)(PlayObject.m_MyHero)).m_nLoyal = nLoyal; // 英雄的忠诚度(20080110) if (((THeroObject)(PlayObject.m_MyHero)).m_boTrainingNG) { ((THeroObject)(PlayObject.m_MyHero)).m_NGLevel = (byte)EditHeroNGLevel.Value; // 20081005 内功等级 ((THeroObject)(PlayObject.m_MyHero)).m_ExpSkill69 = (uint)EditHeroExpSkill69.Value; // 20081005 内功心法当前经验 PlayObject.m_MyHero.SendNGData(); // 发送内功数据 20081005 } PlayObject.m_MyHero.HasLevelUp(1); } MessageBox.Show("人物数据已保存。", "提示信息", System.Windows.Forms.MessageBoxButtons.OK); }