Пример #1
0
        public unsafe void CmdMob(TPlayObject Play, TGameCmd Cmd, string sMonName, int nCount, int nLevel, int nMonTpye)
        {
            int         I;
            int         nX = 0;
            int         nY = 0;
            TBaseObject Monster;
            bool        BoIsNGMon;

            if ((Play.m_btPermission < Cmd.nPermissionMin))
            {
                Play.SysMsg(TMsgConst.g_sGameCommandPermissionTooLow, TMsgColor.c_Red, TMsgType.t_Hint);
                return;
            }
            if ((sMonName == "") || ((sMonName != "") && (sMonName[0] == '?')))
            {
                if (M2Share.g_Config.boGMShowFailMsg)
                {
                    Play.SysMsg(string.Format(TMsgConst.g_sGameCommandParamUnKnow, Cmd.sCmd, TMsgConst.g_sGameCommandMobHelpMsg), TMsgColor.c_Red, TMsgType.t_Hint);
                }
                return;
            }
            if (nCount <= 0)
            {
                nCount = 1;
            }
            if (!(nLevel >= 0 && nLevel <= 10))
            {
                nLevel = 0;
            }
            BoIsNGMon = false;
            BoIsNGMon = nMonTpye != 0;//是否内功怪
            nCount    = HUtil32._MIN(64, nCount);
            Play.GetFrontPosition(ref nX, ref nY);
            for (I = 0; I < nCount; I++)
            {
                Monster = M2Share.UserEngine.RegenMonsterByName(Play.m_PEnvir.sMapName, nX, nY, sMonName);
                if (Monster != null)
                {
                    Monster.m_boIsNGMonster    = BoIsNGMon;
                    Monster.m_btSlaveMakeLevel = (byte)nLevel;
                    Monster.m_btSlaveExpLevel  = (byte)nLevel;
                    Monster.RecalcAbilitys();
                    Monster.RefNameColor();
                }
                else
                {
                    Play.SysMsg(TMsgConst.g_sGameCommandMobMsg, TMsgColor.c_Red, TMsgType.t_Hint);
                    break;
                }
            }
        }
Пример #2
0
        public void MobNpc(string[] @Params, TPlayObject PlayObject)
        {
            int       nAppr      = 0;
            bool      boIsCastle = false;
            TMerchant Merchant   = null;
            int       nX         = 0;
            int       nY         = 0;
            string    sParam1    = @Params.Length > 0 ? @Params[0] : "";
            string    sParam2    = @Params.Length > 1 ? @Params[1] : "";
            string    sParam3    = @Params.Length > 2 ? @Params[2] : "";
            string    sParam4    = @Params.Length > 3 ? @Params[3] : "";

            if ((sParam1 == "") || (sParam2 == "") || ((sParam1 != "") && (sParam1[0] == '?')))
            {
                if (M2Share.g_Config.boGMShowFailMsg)
                {
                    PlayObject.SysMsg(string.Format(GameMsgDef.g_sGameCommandParamUnKnow, this.Attributes.Name, GameMsgDef.g_sGameCommandMobNpcHelpMsg), TMsgColor.c_Red, TMsgType.t_Hint);
                }
                return;
            }
            nAppr      = HUtil32.Str_ToInt(sParam3, 0);
            boIsCastle = (HUtil32.Str_ToInt(sParam4, 0) == 1);
            if (sParam1 == "")
            {
                if (M2Share.g_Config.boGMShowFailMsg)
                {
                    PlayObject.SysMsg("命令格式: @" + this.Attributes.Name + " NPC名称 脚本文件名 外形(数字) 属沙城(0,1)", TMsgColor.c_Red, TMsgType.t_Hint);
                }
                return;
            }
            Merchant             = new TMerchant();
            Merchant.m_sCharName = sParam1;
            Merchant.m_sMapName  = PlayObject.m_sMapName;
            Merchant.m_PEnvir    = PlayObject.m_PEnvir;
            Merchant.m_wAppr     = (ushort)nAppr;
            Merchant.m_nFlag     = 0;
            Merchant.m_boCastle  = boIsCastle;
            Merchant.m_sScript   = sParam2;
            PlayObject.GetFrontPosition(ref nX, ref nY);
            Merchant.m_nCurrX = nX;
            Merchant.m_nCurrY = nY;
            Merchant.Initialize();
            UserEngine.AddMerchant(Merchant);
        }
Пример #3
0
        public void Mob(TPlayObject PlayObject, string[] @Params)
        {
            if (@Params == null)
            {
                return;
            }
            int         nX       = 0;
            int         nY       = 0;
            TBaseObject Monster  = null;
            string      sMonName = @Params.Length > 0 ? @Params[0] : "";                      //名称
            byte        nCount   = @Params.Length > 1 ? Convert.ToByte(@Params[1]) : (byte)1; //数量
            byte        nLevel   = @Params.Length > 2 ? Convert.ToByte(@Params[2]) : (byte)1; //怪物等级

            if (sMonName == "")
            {
                return;
            }
            if (nCount <= 0)
            {
                nCount = 1;
            }
            if (!(nLevel >= 0 && nLevel <= 10))
            {
                nLevel = 0;
            }
            nCount = (byte)HUtil32._MIN(64, nCount);
            PlayObject.GetFrontPosition(ref nX, ref nY);//刷在当前X,Y坐标
            for (int I = 0; I < nCount; I++)
            {
                Monster = UserEngine.RegenMonsterByName(PlayObject.m_PEnvir.sMapName, nX, nY, sMonName);
                if (Monster != null)
                {
                    Monster.m_btSlaveMakeLevel = nLevel;
                    Monster.m_btSlaveExpLevel  = nLevel;
                    Monster.RecalcAbilitys();
                    Monster.RefNameColor();
                }
                else
                {
                    PlayObject.SysMsg(GameMsgDef.g_sGameCommandMobMsg, TMsgColor.c_Red, TMsgType.t_Hint);
                    break;
                }
            }
        }
Пример #4
0
        public void RecallMob(TPlayObject PlayObject, string[] @Params)
        {
            if (@Params == null)
            {
                return;
            }
            string sMonName         = @Params.Length > 0 ? @Params[0] : "";
            int    nCount           = @Params.Length > 1 ? Convert.ToInt32(@Params[1]) : 0;
            int    nLevel           = @Params.Length > 2 ? Convert.ToInt32(@Params[2]) : 0;
            int    nAutoChangeColor = @Params.Length > 3 ? Convert.ToInt32(@Params[3]) : 0;
            int    nFixColor        = @Params.Length > 4 ? Convert.ToInt32(@Params[4]) : 0;

            int         n10 = 0;
            int         n14 = 0;
            TBaseObject mon;

            if ((sMonName == "") || ((sMonName != "") && (sMonName[0] == '?')))
            {
                if (M2Share.g_Config.boGMShowFailMsg)
                {
                    PlayObject.SysMsg(string.Format(GameMsgDef.g_sGameCommandParamUnKnow, this.Attributes.Name, GameMsgDef.g_sGameCommandRecallMobHelpMsg), TMsgColor.c_Red, TMsgType.t_Hint);
                }
                return;
            }
            if (nLevel >= 10)
            {
                nLevel = 0;
            }
            if (nCount <= 0)
            {
                nCount = 1;
            }
            for (int I = 0; I < nCount; I++)
            {
                if (PlayObject.m_SlaveList.Count >= 20)
                {
                    break;
                }
                PlayObject.GetFrontPosition(ref n10, ref n14);
                mon = UserEngine.RegenMonsterByName(PlayObject.m_PEnvir.sMapName, n10, n14, sMonName);
                if (mon != null)
                {
                    mon.m_Master = PlayObject;
                    mon.m_dwMasterRoyaltyTick = 86400000;// 24 * 60 * 60 * 1000
                    mon.m_dwMasterRoyaltyTime = HUtil32.GetTickCount();
                    mon.m_btSlaveMakeLevel    = 3;
                    mon.m_btSlaveExpLevel     = (byte)nLevel;
                    if (nAutoChangeColor == 1)
                    {
                        mon.m_boAutoChangeColor = true;
                    }
                    else if (nFixColor > 0)
                    {
                        mon.m_boFixColor   = true;
                        mon.m_nFixColorIdx = nFixColor - 1;
                    }
                    mon.RecalcAbilitys();
                    mon.RefNameColor();
                    PlayObject.m_SlaveList.Add(mon);
                }
            }
        }